List of used literature
1.
Kiseleva O.M. Possibilities of software for distance learning mathematics for children with special
educational needs / O.M. Kiseleva, A.A. Bykov, V.V. Senchilov, N.M. Timofeeva. // Eurasian
Scientific Association. – 2017. – T. 2. – No. 8 (30). – pp. 111-112.
2.
Senchilov V.V. Model of teachers’ preparedness for teaching mathematics based on distance
education for children with disabilities / V.V. Senchilov, A.A. Bykov, O.M. Kiseleva,
N.M. Timofeeva. // Postulate. – 2017. – No. 7. – P. 2.
3.
Bykov A. A. Contents of computer literacy courses for third-age students / A.A. Bykov,
V.V. Senchilov // Questions of pedagogy. – 2021. – No. 3-2. – pp. 34-36
4.
Cukerman G.A.Types of communication in training. Tomsk: Peleng, 1993. 268 p.
50
ABOUT THE MODERN EDUCATIONAL TREND OF DIGITAL
STORYTELLING
Timofeeva Natalia Mikhailovna
Smolensk State University
Аннотация.
В статье рассматривается современный образовательный тренд –
применение технологии сторителлинга на основе использования мультимедиа. Приведены
примеры цифровых программ и сервисов для построения цифровых историй на основе
статичных изображений, для построения интерактивных и мультимедиа книг, для создания
анимационных цифровых историй. Делается вывод о том, что цифровой сторителлинг
должен стать постоянным и незаменимым средством обучения, содержащимся в
методической копилке современного учителя.
Ключевые слова
: Сторителлинг, цифровой сторителлинг, цифровой сторителлинг в
образовании, цифровая история, анимационная цифровая история.
Abstract.
The article examines the modern educational trend – the use of storytelling technology
based on the use of multimedia. Examples of digital programs and services for building digital stories
based on static images, for building interactive and multimedia books, and for creating animated digital
stories are given. It is concluded that digital storytelling should become a permanent and indispensable
learning tool contained in the methodological piggy bank of a modern teacher.
Keywords:
Storytelling, digital storytelling, digital storytelling in education, digital history,
animated digital history.
The modern educational process is unthinkable without the active use of digital
technologies due to a number of factors:
the end-to-end nature of digital technologies
(they form a digital educational environment and are actively developing in it);
the digital
generation of students
(working with modern students requires significant processing of
educational material through the active use of digitalization methods to compress and
visualize information);
the digital economy and the new personnel requirements it
generates
(the task of educational institutions in modern conditions is to prepare the
younger generation for life, work and adaptation in the modern digital world).
Educationally significant information requires "digital packaging", perception
ceases to be narrative and becomes visual / media, infographic, visually logical, based
on the joint work of both hemispheres of the brain. Digital pedagogical technologies
are becoming an educational trend, as they provide full-fledged personalization of the
educational process, increase the pace of educational activities, support motivation
and form a steady interest in what is being studied, provide prompt feedback and an
objective assessment of educational results, etc. [1].
Storytelling
is an effective pedagogical technology that aims to resolve
pedagogical issues of upbringing, development and learning by creating a story with
a specific structure and an entertaining character.
Digital storytelling
is the
construction of stories through the use of multimedia capabilities.
Among the tools of digital storytelling, there are software and network ones.
Thus, it is possible to include the most common and popular MS Power Point
program among software tools. And as for network tools, they can be divided into:
1.
Building digital stories based on static images;
51
2.
Building interactive and multimedia books;
3.
Building animated digital stories.
An example of a network resource
for building digital stories based on static
images
is the online service Story Starter (http://www.scholastic.com/teachers/story-
starters/index.html ) is a service for creating small digital stories. The user is asked to
first select a narrative genre (adventure, fantasy, science fiction, mixed). After that,
he is assisted in generating a narrative idea (in full or a hint of characters and/or
actions). Next, the format of the story is selected (notebook, letter, newspaper article,
postcard, story). It is possible to accompany the created digital story with author's
illustrations, save or print the finished story, post it on the blog of the subject / class,
on Facebook or send it to the teacher by e-mail.
An example of a resource
for building interactive and multimedia books
is the
StoryJumper service (https://www.storyjumper.com /). The service is a platform for
publishing stories, projects, and short stories. Each story is a small book in which
there is text, as well as colorful illustrations and expressive sound. You can read the
book, turn pages, look at drawings, listen to speech accompaniment. After the
editorial revision is completed, the story is ready for publication. You can share it
with classmates or send it to a teacher. The story can be easily posted on social
networks, on a website or on a blog.
It is possible to use the online Powtoon editor
to create animated digital stories
(www.powtoon.com). The basic version of the service allows you to create a short animated
video from scratch or using a ready-made template. The creation of a digital history in this
service takes place in several stages: registration, template selection, editing, and export.
The advantages of this service include: customizable story design (using ready-made
templates and the ability to build a video from scratch, insert your own images); multimedia
attachment (the ability to add your own images, sound, video to the presentation; the ability
to record voice comments); some similarity in editing mode with the usual PowerPoint; the
ability to export the finished video in various formats [2].
The use of storytelling technology in the educational process requires serious
study of the material: identifying the main semantic accents and the interrelationships
of the semantic parts of the material; thinking through the idea of digital history;
converting textual information into graphic, symbolic, iconic images; thinking
through the synchronicity of sound narration and the appearance of graphic,
symbolic, iconic images. Such methods of working with information allow you to
visually present the educational material as a whole and in parts, help to identify the
main thing in the material being presented, develop creative abilities, form basic
types of literacy (informational, digital, technological, visual) [3].
The use of storytelling in the educational process is possible when introducing
a new concept, when working out, consolidating and repeating educational material.
Digital history should meet the requirements of: completeness, that is, fully disclose
the material being studied; conciseness – information should be presented in a
"compressed" form, that is, generalized, enlarged, ordered; structurality –
highlighting the main thing, establishing cause-and-effect relationships; associativity
and imagery – the visual images used should evoke clear associations and be easily
remembered; visual clarity, due to the connection of visual memory by applying
color, scale, animation, etc..
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Verbal communication alone is not enough for a teacher. He must be familiar
with many digital tools, thanks to which the learning process becomes more visual,
consistent and meaningful. Therefore, digital storytelling should become a permanent
and indispensable learning tool contained in the methodological piggy bank of a
modern teacher.
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