Атты III халықаралық ғылыми-тәжірибелік конференция жинағЫ



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1. Count up This can start from the first lesson of a beginners class at any age. With 
littleuns you will need to make sure you use your fingers so they actually know what it means, 
and you can then use a louder and louder voice to reinforce the meaning of bigger and 
bigger 
numbers
and to add some fun. Starting crouched in a little ball and then growing until you 
have your arms stretched out as high as you can when you reach ten has the same effect. With 
older groups you can play ―Fizz Buzz‖, where all multiples of three are replaced with the word 
―fizz‖ and when they have got the hang of that all the multiples of five are replaced with ―buzz‖. 
This adds some fun to the endless drilling that can be needed, and helps students count 
automatically in English without needing to translate. 
2. Count down The ―Growing Numbers‖ game from Count Up above can also be used 
when students are ready in maths and language terms to count down. In this case they start 
standing tall and move down and get quieter until they are totally curled up in a ball as they say 
―one‖. You can also count down to show a time limit for any games and activities, and move 
onto getting the students to count down as quickly as they can while the other team is making an 
attempt at whatever game you are playing. 


"SCIENCE AND EDUCATION IN THE MODERN WORLD:
CHALLENGES OF THE XXI CENTURY" 
NUR-SULTAN, KAZAKHSTAN, JULY 2019
 
79 
3. Big numbers/ count in steps The next stage is to count in steps of (in approximate 
order of difficulty) ten, five, two, a hundred, three, a thousand etc. This helps students move 
towards being able to use numbers in English without counting from ―one‖ every time and 
without translating. Possible problems at this stage include the difference in pronunciation 
between 15 and 50, the positioning and meaning of commas with big numbers, and the use of 
―and‖ in ―a hundred and five‖ in British English. The simplest game for counting in 
stages
is just 
to challenge each other to count quickly without making a mistake, with a ball to throw adding 
fun and speeding things up. If you don‘t use a ball you can add gestures that students use to say 
the person next to them should give the next number in the sequence, the next person should be 
skipped, the direction of the counting should change etc, similar to drinking games. 


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