"Білім берудегі онлайн оқыту" курсын аралас оқыту үшін геймификация элементтері бар ақпараттық-білім беру ортасын әзірлеу



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II. EXPLANATORY NOTE


1. General information
1.1. The name of the project topic: Development of an information and educational environment with gamification elements for a mixed learning course "Online learning in education".
1.2. The name of the priority direction of the development of science for which the application is submitted: 8. Research in the field of education and science.
1.3. The name of the specialized scientific direction in which the application is submitted, the field and type of research: 8.1 Fundamental, applied, interdisciplinary research of problems of education, science, culture and sports in the XXI century: 8.1.2 Actual problems in the field of education and linguistics. Research area: Social Science. Type of research: Applied.
1.4. Estimated start and end date of the project, its duration in months: Project start date - February, 2023 Project end date - December, 2025. Project duration - 35 months.
1.5. The requested amount of grant funding (for the entire duration of the project and by year, in thousands of tenge): For the entire period of the project: 44,078,712 thousand (forty-four million seventy eight thousand seven hundred twelve) tenge, including by years:
2023 - 12,421,622 thousand (twelve million four hundred twenty one thousand six hundred twenty two) tenge;
2024 - 15,998,488 thousand (fifteen million nine hundred ninety eight thousand four hundred eighty-eight) tenge;
2025 - 15,658,601 thousand (fifteen million six hundred fifty eight thousand six hundred one) tenge.
1.6. Keywords characterizing the industry and the direction of the application for the selection of experts: Internet, online courses, information and educational environment, information and educational resources, online learning in education, gamification, blended learning, informatization of education, development of logical and algorithmic thinking, innovation, multimedia technologies , videos, gaming simulators, methodology.




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