Атты III халықаралық ғылыми-тәжірибелік конференция жинағЫ


"SCIENCE AND EDUCATION IN THE MODERN WORLD



Pdf көрінісі
бет76/418
Дата24.09.2022
өлшемі8,11 Mb.
#40095
1   ...   72   73   74   75   76   77   78   79   ...   418
"SCIENCE AND EDUCATION IN THE MODERN WORLD:
CHALLENGES OF THE XXI CENTURY" 
NUR-SULTAN, KAZAKHSTAN, JULY 2019
 
77 
[19] A. Domínguez, J. Saenz-de Navarrete, L. de Marcos, L. Fernández-Sanz, C. Pagés, J.-J. 
Martínez- Herráiz, Gamifying learning experiences: Practical implications and outcomes, 
Computers & Education 63 (0) (2013) 380 – 392. 
[20] J. Hamari, Transforming homo economicus into homo ludens: A field experiment on 
gamification in a utilitarian peer-to-peer trading service, Electronic Commerce Research and 
Applications 12 (4) (2013) 236 – 245, social Commerce- Part 2. 
[21] G. Barata, S. Gama, J. Jorge, D. Gonçalves, Engaging engineering students with 
gamification, in: Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th 
International Conference on, 2013, pp. 1–8. 
[12]M.Ronimus, J. Kujala, A. Tolvanen, and H. Lyytinen, ―Children's engagement during 
digital game-based learning of reading: The effects of time, rewards, and challenge,‖ 
Computers & Education, 71, 2014, pp. 237-246. 
[23]T. Malone, ―What makes things fun to learn? Heuristics for designing instructional
computer games,‖ In Proceedings of the 3rd ACM SIGSMALL Symposium and the
1st SIGPC Symposium (pp. 162–169). Palo Alto, USA, 1980. 
[24]M.Prensky, ―Digital game-based learning,‖ New York: McGraw-Hill, 2001 
[25]J.P.Gee, ―What video games have to teach us about learning and literacy,‖ACM
Computers in Entertainment, 1, pp. 1–4, 2003. 
[26]V.J. Shute, ―Stealth assessment in computer-based games to support learning,‖ In S.
Tobias & D. Fletcher (Eds.), Computer Games and Instruction (pp. 503–524). Information 
Age: Charlotte N. C., 2011. 
[27]N.Dabbagh, A.D. Benson, A. Denham, R. Joseph, M. Al-Freih, G. Zgheib, H. Fake, and Z.
Guo, ―Learning Technologies and Globalization: Pedagogical Frameworks and Applications,‖ 
Springer, 2016. 
[28]H.S. Hsiao, C.S. Chang, C.Y. Lin, and P.M. Hu, ―Development of children's creativity and 
manual skills within digital game
‐ based learning environment,‖ Journal of Computer Assisted 
Learning, 30(4), 2014, pp. 377-395.
[29]W. Huang, and T. Johnson, ―Instructional game design using cognitive load theory,‖
In R. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (pp. 
1143-1165). Hershey, PA: Information Science Reference, 2008.
[30]J.C.Woo, ―Digital Game-Based Learning Supports Student Motivation, Cognitive
Success, and Performance Outcomes,‖ Educational Technology & Society, 17 (3), 2014, pp. 
291–307. 
[31]D.A. Arena, and D.L. Schwartz, ―Experience and explanation: Using videogames to 
prepare students for formal instruction in statistics,‖ Journal of Science Education and 
Technology, 2013, pp. 1–11.
[32]S.E Abdusattarova ,―The increasing of interests in classroom students by games,‖2016




Достарыңызбен бөлісу:
1   ...   72   73   74   75   76   77   78   79   ...   418




©emirsaba.org 2024
әкімшілігінің қараңыз

    Басты бет