EDUCATIONAL ROBOTICS AS AN INTERDISCIPLINARY FIELD OF
STUDY FOR SCHOOLCHILDREN
Maximova Natalia Alexandrovna
Smolensk State University
Аннотация:
В статье рассматриваются понятия «робот», «робототехника»,
«образовательная
робототехника»,
проводится
сравнение
образовательных
робототехнических конструкторов. Рассматриваются направления развития учебных курсов
по образовательной робототехники в зависимости от социального заказа общества.
Ключевые слова:
робот, робототехника, образование,
LEGO Mindstorms NXT, Arduino,
Crickets
Abstract:
The article discusses the concepts of "robot", "robotics", "educational robotics",
and compares educational robotic designers. The directions of development of educational robotics
training courses depending on the social order of society are considered.
Keywords:
robot, robotics, education, LEGO Mindstorms NXT, Arduino, Crickets
Today, Russia is undergoing a procedure for modernizing education, and new
educational standards are being introduced. The social order of society in the educational
sphere is being formed: to create a personality capable of independently setting
educational goals, designing trajectories of their implementation, monitoring their
achievements, working with various sources of information, evaluating them and on this
basis formulating their own opinion, assessment and judgment [1,2,3]. At the same time,
in many spheres of life, humans have long been accompanied by robots.
Meetings of various commissions are constantly taking place at the state level,
where issues of introducing the basics of robotics into the educational process at
various levels of education are discussed. Moreover, when analyzing the materials
presented in online communities, the following areas can be identified in
understanding what educational robotics is:
1.
The heads of regional educational institutions present a concept
according to which robotics is taught with the help of robotics kits in general
and additional education, and, as a rule, is used in competitive activities of
schoolchildren.
2.
Employees of the general education system, as a rule, position robotics
as a kind of learning tool - educational equipment that allows teaching classes
with children of different ages at an interesting and modern level.
3.
Representatives of private educational institutions often present robotics
as a kind of new concept, which can be understood as everything that is
required. Together with the word "robotics", for the same purposes, they often
try to use the words "technoparks", "innovation centers", "quantoriums", etc.
4.
Higher education institutions see robotics as a separate specialty, which
is associated with their departments and the specialists they train. Universities
usually discuss how many roboticists the country needs.
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The term "robot" was coined in 1920 by science fiction writer Karel
Chapek, it comes from the Czech word "robota", which means "hard
monotonous work" or "hard labor" [4,5,6].
The first industrial robot was Unimate, which was produced in 1961. It was a
mechanical arm and was used by General Motors Corporation in the production of
cars. The robot's command system was a sequence of actions that was recorded on a
magnetic drum.
During the same period, the first definition of a robot appeared — it is an
automatic device for performing production and other operations according to a
certain program (algorithm).
It is necessary to define the term "Robotics" itself. The word "robotics", more
precisely the English "robotics", was first used in print by writer Isaac Asimov in the
science fiction story "Liar", published in 1941. He also successfully formulated three
laws of robotics in the story "Round Dance" (1942) — mandatory rules of behavior
for robots.
Robotics is a field of engineering related to the application and development of
robots and computer systems that control them. There are many types of robotic
devices, among which manipulator robots, walking robots, aids for the disabled,
mobile robots, remote-controlled and miniature robots can be especially
distinguished.
Educational robotics (OR) is a new interdisciplinary field in the education
system of schoolchildren, in which knowledge about technology, mathematics,
physics, mechatronics, cybernetics and ICT is combined. OR allows students of
different ages to be involved in the process of innovative scientific and technical
creativity. It is aimed at increasing the prestige of engineering professions among
young people, popularizing scientific and technical creativity, developing the skills of
the younger generation to practically solve urgent engineering and technical problems
and work with technology.
Robotics, without a doubt, can be attributed to the most promising areas of
development of scientific and technical creativity of young people. However, within
the framework of the traditional complex of physical and mathematical disciplines, it
is quite difficult to form appropriate competencies. Computer science is the most
appropriate discipline in this sense. At the same time, when teaching robotics to
children within the framework of this discipline, teachers can use special constructors
containing a programmable device.
Educational robotics is a unique learning tool that helps to create an attractive
learning environment for children with practically meaningful and entertaining
activities that reinforce students' interest in the subjects they study. Over the past
decades, many robotic constructors with improved and more user-friendly designs
(LEGO Mindstorms NXT, Arduino, Crickets and others) have been created and
released, which paved the way for the popularization of robotics among students of
all ages.
Foreign researchers note that one of the most serious problems in the described
area is the lack of well-developed curricula and educational materials for teachers of
secondary schools.
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So far, robotics is widespread mainly in the field of additional education, and
therefore it is poorly formalized methodically. Such education often does not require
strictly prescribed curricula. At the same time, classical curricula in the context of
additional education using robots are becoming irrelevant, as the role of the teacher is
changing. It follows from this that the main efforts should be made to develop not so
much new hardware or software for robotics classes, but rather to develop
educational materials and programs where the role of the teacher would be
competently represented. Work on teacher training in the use of innovative
technologies is already actively underway, both in Russia and abroad.
Existing training courses and manuals in the field under consideration can be
divided into the following groups.
The first group consists of programming courses (classical computer science
approach). Some methodological manuals suggest that when using robots in teaching
the basics of programming, the traditional approach to teaching computer science
should be preserved. This is justified by the fact that it is difficult to teach children
how to design (since the design skill requires experience) and is not particularly
important, since the following practice takes place: when it comes to the designer,
children want to do everything themselves, without listening to the teacher.
The second group consists of courses based on the methods of project activity.
This approach is supported by Lego Education. In addition to the designers
themselves, the company offers manuals for teachers, workbooks, reference books
and software. Robotics based on Lego Mindstorms sets is a relatively new direction,
but a significant number of related educational materials have already been released
for the released sets of this series. In Russia, the localization of such materials is
handled by the Institute of New Technologies.
When using the NXT First-class constructor, the teacher improves himself by
attracting new methods and forms of work with students. The constructor itself
allows you to organize educational activities using various subjects, attract and retain
the attention of students and conduct integrated classes. With the help of additional
elements contained in each set of constructors, students design robots that are used in
life and create models of their own invention. Using these constructors, you can show
the relationship between different areas of knowledge. With its help, in computer
science lessons, solve problems of physics, mathematics, etc. The models of the NXT
First Robot Designer give an idea of force, motion and speed, about the operation of
mechanical structures, and allow for mathematical calculations. Such sections of
computer science as modeling and programming can be studied using these sets.
Another well-known set is ScratchDuino.The roboplatform is a robotic
constructor designed to teach both children and adults programming and robotics by
programming microcontrollers and processing information from various sensors.
Scratchduino.The laboratory is a board that is expanded with input/output sensors that
are both built–in and plug-in. With this kit, you can program the computer's interaction
with external devices. Scratchduino.The laboratory works in the Scratch environment,
and can also be programmed from the Arduino IDE and Lazarus. Scratchduino.The
laboratory gives you the opportunity to manage the situation in projects, interact with
characters, or somehow explore the world around you without using a keyboard and
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mouse. It is a special board, when connected to a computer, you can access external
sensors and control devices (sensors in Scratch terminology) [7,8].
And finally, the third group consists of courses focused on completing tasks for
the Robotics Olympiads. Currently, various robotics competitions and Olympiads are
actively held at all levels, including regional stages of international robot
competitions, according to the results of which the best student projects participate in
world competitions (Moscow School Olympiad in Robotics, Lomonosov School
Olympiad, Robotics Olympiad "RoboOlimp", "Robofest", etc..).
For the first time, the World Olympiad was held in 2004 in Singapore, where
350 schoolchildren competed in the skills of designing and programming mobile
robots. Today, the Olympiad covers more than 50 countries. The participants of the
Olympiad - children and teenagers from 8 to 18 years old - construct their robots
using Lego Education kits. Therefore, many short-term courses and seminars for
teacher training focus on how to prepare children for such competitions, how to solve
specific Olympiad tasks [9,10].
Thus, today there is a huge didactic potential of robotics with a large number of
examples of training programs that fully answer the question "what to teach", but
only a few examples of successful implementation of robotics courses outside of
school hours demonstrate progress in integrating this type.
Robotics is an applied science that develops automated technical systems. The
active involvement of children in the construction of physical objects contributes to
the development of conceptual and speech apparatus, which in turn, with the right
support from the teacher, helps children to better understand the essence of things and
continue to develop.
Robotics can be widely used in the organization of both the educational process
and extracurricular activities. Educational robotics can also be used in computer
science, biology, physics, technology and other subjects both in a limited way
(demonstrations, observations) and in the study of individual topics on the subject.
Educational robotics, as a means of developing the technological culture of
students, will contribute to the development of critical and creative thinking, skills of
analysis and control of activities, and the formation of communication skills in teamwork.
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