Expected results. 1. Increasing the level of understanding of complex IT concepts. Students will gain a deeper understanding of complex topics and algorithms through visualization and hands-on training in VR and AR, which will improve their learning outcomes.
2. Improving practical skills. Regular use of VR and AR in the educational process will help students develop practical skills necessary for the modern IT industry, including programming, software development, cybersecurity and other key areas.
3. Increase motivation and involvement of students. Interactive and immersive learning methods based on VR and AR will increase the interest and involvement of students in the learning process.
4. Development of team and communication skills. Projects and tasks in the VR/AR environment contribute to the development of teamwork and effective communication skills, which are critical for IT specialists.
5. Adaptation to future technological trends. Students will be better prepared to work with advanced technologies, which will give them an advantage in the labor market.
6. Improvement of teaching methods: Teachers will receive new tools and methods for teaching, which will increase the efficiency of their work and contribute to innovative changes in the educational process.
Practical significance of the study. Expansion of research opportunities. The project encourages further research in the field of integrating advanced technologies into education, opening up new directions for the academic community.
Improving the competitiveness of graduates. Students trained with the use of modern technologies will be more competitive and in demand on the labor market in the field of information technology.
These expected results underline the potential of the project to improve the educational process, train qualified specialists and contribute to the development of innovative education in the field of IT.