GAMING TECHNOLOGY IN THE TEACHING OF CHEMISTRY IN TERMS OF UPDATED EDUCATION G.E. Zhumakhan 1 , B.B. Islamova 2 , Zh.K. Кuanysheva 3 1, 2
Master student, 2nd course "6M011200-Chemistry",
3
PhD, senior lecturer
1, 2, 3
Kazakh State Women's Teacher Training University, Almaty, Kazakhstan
email:
bagila_islamova@mail.ru
This article discusses the possibility of using game technology of teaching chemistry, allowing to solve one
or more problems as a result of independent cognitive activity through the model of educational material in
chemistry in a renewed education. Conducting a lesson in a playful way increases the motivation of students to
knowledge. Classes organized through the game become easy, attractive and understandable for children. The
ultimate goal of training is the quality of training, that is, strengthening methodological cognitive, educational,
educational activities and practical focus on improving the content, types and methods of the lesson. In this regard,
we consider several ways and methods of teaching chemistry using gaming technologies.
Key words: gaming technology, didactic game, educational game, business game, the skill of the teacher, the ability of the learner, educational technologies, problem-based pedagogy