"Білім берудегі онлайн оқыту" курсын аралас оқыту үшін геймификация элементтері бар ақпараттық-білім беру ортасын әзірлеу


MAIN APPROACHES TO RESEARCH UNDER THE PROJECT



бет2/21
Дата26.01.2023
өлшемі132,81 Kb.
#63063
1   2   3   4   5   6   7   8   9   ...   21
1.4. MAIN APPROACHES TO RESEARCH UNDER THE PROJECT:
The main scientific issue of the project is the development of an information and educational environment for "Online learning in education" with elements of gamification in blended learning, in particular, the development of a methodological complex (text content, developing animated videos, game simulators, training - teaching aids).
From the point of view of the educational process, the information and educational environment is an open learning system aimed at the formation of creative, intellectual and socially developed personalities. This is a set of interactive components - information banking, educational technologies, electronic resources, computer learning tools, gamification elements, modern communication tools and learning technologies.
Therefore, one of the results of the introduction of new state mandatory standards is the creation of an information and educational environment with elements of gamification - the best information and methodological conditions for the implementation of basic educational programs.
When conducting research on the project, we will be guided by the following main approaches, such as: systemic, interdisciplinary and integrated.
1.5. EXPECTED RESULTS:
The main expected results of the project:
- Scientifically substantiated possibilities of using the information and educational environment in the educational process;
- Definition and justification of the pedagogical conditions of gamification in blended learning;
- Development of content scenarios for "Online learning in education";
- Development of videos and game simulators for the course "Online learning in education";
- Creation of an information and educational environment for "Online learning in education" in blended learning.
- Development of teaching aids (paper and electronic online) for information and educational environment on "Online learning in education" in blended learning for teachers and students.
- Implementation of an information and educational environment for "Online learning in education" with elements of gamification in blended learning.
9. Analysis and evaluation of the results of experimental work on the use of the information and educational environment to improve the quality of education.
The results obtained will be published in scientific journals, which are required in clause 7 of the tender documentation:
- at least 1 (one) article or review in a peer-reviewed scientific publication indexed in the Social Science Citation Index, Arts and Humanities Citation Index and (or) the Web of Science database and (or) having a CiteScore percentile in the Scopus database of at least 35 (thirty-five);
- and also at least 2 (two) articles and (or) reviews in peer-reviewed foreign and (or) domestic publications recommended by CQASHE;
- or at least 1 (one) article or review in a peer-reviewed scientific publication indexed in the Social Science Citation Index and included in the 1st (first) or 2nd (second) quartile of the impact factor in the Web of Science database and (or) having a CiteScore percentile in the Scopus database of at least 65 (sixty five);
- or at least 2 (two) articles and (or) reviews in peer-reviewed scientific publications indexed in the Arts and Humanities Citation Index of the Web of Science database.


Достарыңызбен бөлісу:
1   2   3   4   5   6   7   8   9   ...   21




©emirsaba.org 2024
әкімшілігінің қараңыз

    Басты бет