355
Өмірбек Э.А.,
Есембекова Ш.Т.
Қ
орқыт Ата атындағы Қызылорда мемлекеттік университеті
INTELLECTUAL GAMES IN TEACHING ENGLISH
A
game
is a structured form of
play
, usually undertaken for
enjoyment
and sometimes
used as an
educational
tool.Games are distinct from
work
, which is usually carried out
for
remuneration
, and from
art
, which is more often an expression of aesthetic or ideological
elements. However, the distinction is not clear-cut, and many games are also considered to be
work (such as
professional
players of spectator sports or games) or art (such as
jigsaw puzzles
or
games involving an artistic layout such as
Mahjong
,
solitaire
, or some
video games
). [2]
Games are sometimes played purely for entertainment, sometimes for achievement or
reward as well. They can be played alone, in teams, or online; by amateurs or by professionals.
The players may have an audience of non-players, such as when people are entertained by
watching a
chess championship
. On the other hand, players in a game may constitute their own
audience as they take their turn to play. Often, part of the entertainment for children playing a
game is deciding who is part of their audience and who is a player. [1]
Key components of games are goals,
rules
,
challenge
, and
interaction
. Games generally
involve mental or physical stimulation, and often both. Many games help develop
practical
skills
, serve as a form of
exercise
, or otherwise perform an
educational
,
simulational
,
or
psychological
role.
Attested as early as 2600 BC,games are a universal part of human experience and present in all
cultures. The
Royal Game of Ur
,
Senet
, and
Mancala
are some of the oldest known games.[2]
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