"Білім берудегі онлайн оқыту" курсын аралас оқыту үшін геймификация элементтері бар ақпараттық-білім беру ортасын әзірлеу



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REQUEST
to participate in the competition for grant funding
scientific and (or) scientific and technical projects for 2023-2025


Project theme: Development of an information and educational environment with gamification elements for a mixed learning course "Online learning in education".
"Білім берудегі онлайн оқыту" курсын аралас оқыту үшін геймификация элементтері бар ақпараттық-білім беру ортасын әзірлеу.
Разработка информационно-образовательной среды с элементами геймификации для смешанного обучения курса "Онлайн обучение в образовании".


I. ABSTRACT


1.1. OBJECTIVE OF THE PROJECT:
To reveal certain aspects of the application of blended learning models in the information and educational environment (IEE) to improve the quality of education; creation and implementation of an information and educational environment with elements of gamification for the course "Online learning in education".
1.2. THE MAIN PROBLEM TO BE SOLVED BY THE PROJECT:
The topic in terms of its content and tasks is quite extensive, multifaceted, and requires research by a specialized scientific group for a long time.
The project considers the application of blended learning models in the information and educational environment (IEE) to improve the quality of education; creation and implementation of an information and educational environment with elements of gamification for the course "Online learning in education".
1.3 MAIN OBJECTIVES OF THE PROJECT:
1. Research and analysis of psychological, pedagogical and methodological literature on the chosen research topic.
2. Determining the pedagogical conditions for introducing gamification into blended learning.
3. Development of scenarios for the content of the information and educational environment for the course "Online learning in education".
4. Development of videos and game simulators for the course "Online learning in education".
5. Creation of an information and educational environment with elements of gamification for the course "Online learning in education" in blended learning.
6. Development of teaching aids (paper and electronic online) for information and educational environment with elements of gamification for the course "Online learning in education" for teachers and students.
7. Conducting experimental work on the use of the information and educational environment for "Online learning in education" with elements of gamification in blended learning.
8. Analysis and evaluation of the results of experimental work on the use of the information and educational environment to improve the quality of education.


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